

It starts with the gunslinger Gin Carter and his gang of crooks raking in a train. Souls and their stings in the West! Table of Contents If you miss it, you get lucky at least as much compensation. Unlike in the predecessor, it’s not split into a few short stories so there’s only a single plot to choose from.Įven with smaller hit chances, it’s a good time to take risks. Apparently, we don’t need to know the first part of it to see through, since Hard West 2 tells an independent story.

So once again you find an adventure that mixes a leaden Wild West scenario with all sorts of scary stuff and fantasy. Despite the change in developers, Hard West 2 remains true to the first part of the development.
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If you’re serious about the game, you can buy it here on Steam or GOG, the price is around 25 euros.Ĭreative Forge Games developed the first Hard West and the successor came from Ice Code Games. We’re asking the judge to explain where Hard West 2 is on a foot and where there is still room for improvement. However, the devil is not only in the story, he is truly!, but also in the facts. If you need a good turn-based tactics game with an XCOM impact, then you won’t end up fighting for the sequel. Hard West 2 is here seven years later and it has a good job. Our conclusion at the time was true: No upper class, but a solid tactical strategy with good ideas. One of them was Hard West, which we tested for you in 2015. This game brought back my nostalgia for the 16 bit genre while also topping nearly every game I remember from back in the day without hitting any of the pitfalls that ruined some of them.Several tactical games have come out in the XCOM wake, and some actually really good. I'd absolutely play anything else they release and just love this game as do many others. It's damn near perfect and the developers did a wonderful job. I think it'd also reach a broader audience that way bc the younger generation usually quit when presented with a game that has such a learning curve for newbies, it would give them a mode to cool off on instead of rage quitting after tough boss battles.Īside from that, GREAT GAME. I love metal slug but there's nothing to scratch that itch on mobile, this game with more ammo and enemies would absolutely do that and much more.
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Though the result is pretty cool bc unlike other games where you just upgrade your character to get better I actually improved my thumbs and tactics and that's great, reminds me of mortal Kombat 3 where you only get better via practice.īut, a mode with more health, enemies and ammo would also be pretty badass. I was playing levels because I HAD to in order to unlock cheats to play like I wanted and not because I always want to. This game honestly felt like work when grinding to get to 100%. It could be called "destruction mode" or something and be available for the new players that want a break from the hide and seek tactics to run and gun without so much worry, I know I did. Just throw thousands of enemies at us and let us destroy them with infinite ammo and maybe not invincibility but a MUCH higher health bar. On the other hand, tbh it could be a great standalone game by itself playing this way. Plus, after playing the game how it was designed so long it feels amazing to be invincible while just decimating hords of enemies with the toaster, grenades, tossing dozens of sentry turrets everywhere lol I'm having a ball. I can kind of see the point in making it so hard to get bc I had to improve so much in order to earn it.
